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Also, special thanks to Anthony Jacques, for providing the source to his Domination mod for Q3, which formed the basis of the Defend the Flag modification, handled in the last section of this book. Many thanks also to Andy Smith for providing introductory content in Chapter 2. Jared Larsen provided detailed information on Q3 s code, shaders, and wrote the Flag Indicator & Dynamic Spawn generating functions (all after having just welcomed a baby!), so thanks very much to him. Special thanks go to Robi Sen, my technical editor, for believing in me enough to get me on this project. I need to thank Thaxton Beesely, too, for it was his laptop on which a great deal of this book was written. My passion for C programming would not exist if it weren t for the support of Dave Sausville, and so I have him to thank as well.
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As well, thanks to my favorite 3D modeler and friend Dave Wolfe for his contribution in the modeling department. My thanks go to Chris Hilton, Karl Pauls, Arthur Calrathan Tomlin, and Ian HypoThermia Jefferies at Code3Arena for their extensive help and knowledge. Many of the tutorials in this book are based on the hard work of dedicated Quake III Arena fans, who took their own personal time to write up what they had discovered. The first of these people are Emi Smith and Estelle Manticas, two patient ladies who held my hand as I stumbled blindly. Because of the unusual circumstances that led to my becoming the author, I have many important people to thank without them I surely wouldn t have been able to pull this off. ISBN: X Library of Congress Catalog Card Number: Printed in the United States of America RI Premier Press, a division of Course Technology 2645 Erie Avenue, Suite 41 Cincinnati, Ohio 45208Ħ To Ariel and Hunter, who love to play games almost as much as their Dad And to Dave Kirsch, for inspiring me, and many others, to createħ Acknowledgements This is my first book, and it was both challenging and a constant learning process from start to finish. Some facts may have changed since this book went to press. Readers should be particularly aware of the fact that the Internet is an ever-changing entity. However, because of the possibility of human or mechanical error by our sources, Premier Press, or others, the Publisher does not guarantee the accuracy, adequacy, or completeness of any information and is not responsible for any errors or omissions or the results obtained from use of such information. Information contained in this book has been obtained by Premier Press from sources believed to be reliable. Premier Press and the author have attempted throughout this book to distinguish proprietary trademarks from descriptive terms by following the capitalization style used by the manufacturer.
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Please contact the appropriate software manufacturer s technical support line or Web site for assistance. Important: Premier Press cannot provide software support.
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Hiquet Marketing Manager: Heather Hurley Managing Editor: Sandy Doell Acquisitions Editor: Emi Smith Series Editor: André LaMothe Project Editor: Estelle Manticas Editorial Assistant: Margaret Bauer Technical Reviewer: Robi Sen Technical Consultant: Jared Larson Copy Editor: Kate Welsh Interior Layout: Marian Hartsough Cover Design: Mike Tanamachi Indexer: Katherine Stimson Proofreader: Jennifer Davidson All trademarks are the property of their respective owners. All other trademarks are the property of their respective owners. and may not be used without written permission. The Premier Press logo, top edge printing, and related trade dress are trademarks of Premier Press, Inc. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Premier Press, except for the inclusion of brief quotations in a review.
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4 Focus on Mod Programming for Quake III Arena Shawn Holmesĥ 2002 by Premier Press, a division of Course Technology.